Read More VTKD with AXIS Motion Capture System VTKD breaks down physical barriers, allowing realistic sparring in a contactless virtual environment. Read More VTKD uses non-contact virtual fighting VTKD offers realistic, non-contact sparring similar to real Taekwondo, providing an unparalleled training experience. Read More METAVERSE TO BE A MUCH MORE EVOLVED SPACE The metaverse is the hypothesized next iteration of the internet, supporting decentralized, persistent online 3-D virtual environments.
Meta-service1

New World

The virtual sports industry and the e-sports industry are developing rapidly. As a project that combines technology with sports, the development of virtual sports has become a focus of common concern from all walks of life.
Athletes from all over the world compete in the same virtual space. The high-tech equipment on the players can track every movement and capture speed, strength and accuracy.

Meta-service02

Virtual reality

Virtual Taekwondo combines virtual reality (VR) games with Taekwondo. Athletes are required to wear VR equipment, hold controllers, and wear sensors on their thighs and calves.

Meta-service03

Avatars

Athletes and Taekwondo enthusiasts can engage in virtual sparring and competitions with any opponent without restrictions on weight, gender, age or location.

Meta-service04

Persistence

Successful attacks will reduce the opponent’s virtual health, and when the personal health is zero, the game ends.
Similar to the mechanism of athletes being knocked down in real life, continuous hits on the opponent’s head can stun the opponent for three seconds, bringing excellent attack opportunities.

Meta-service05

Connection in Offline

Virtual Taekwondo, an Olympic e-sports event, has been loved by fighting enthusiasts around the world for its features of non-contact and indiscriminate combat. Compared with traditional competitions, virtual Taekwondo is safer. It is also the first competitive sport to be commercialized as a VR product.

3D Visuals

Virtual Taekwondo not only tests the players’ actual combat ability, but also their adaptability and creativity in virtual technology.

Video source:https://www.youtube.com/@worldtaekwondo(Singapore 2024 World Taekwondo Virtual Championships D1)